

I think that's a harder job than it seems, but the fact that I instantly know and remember the asari, salarians, turians, krogan, quarians, geth, protheans, elcor, hanar, volus, batarians, vorcha and krell is pretty amazing. I'm a big sci fi fan, I love star trek, so I loved the rich, complex world with memorable, distinct alien Civilizations.
#Mass effect 3 save editor liara bool series
I loved it! I went Paragon Sentinel MaleShep in all 3 games.Įasily the best thing about the series is the world, lore and characters. Just finished the trilogy, never having played Mass Effect before. Not to mention this is not something that happens literally every time. A more natural playthrough will result in the desired number of enemies showing up.

The Infiltrator gets by because of cloak, but that will only happen if you're positively trying to advance quickly through the level. If you get far enough without dealing with enemies that you will make them stop spawning, odds are you're surrounded and soon to be dead. Playing as a Vanguard for example, which is a extremely aggressive class, that will almost never happens. I wouldn't be surprised if most people don't even know about that. So the solution Mass Effect found is that after the player gets through a certain threshold the enemies won't spawn. And if the player gets too far too quickly, the enemies would spawn right on top of them, which could be frustrating. You can't throw all enemies at once, so you have to make them arrive in groups. ME2 have waves of enemies because, at least as I see it, they are necessary for a proper flow of combat. I wouldn't call it immersion breaking though, I mean, the only reason you know there are fewer enemies is because you played the level more than once. Certainly a lot of games allow you to rush encounters without dealing with all enemies. I think this is a common design in games.
